Thursday, 29 March 2018
Wednesday, 28 March 2018
Tuesday, 27 March 2018
Evaluation Question #4
How did you use media technologies in the construction and research, planning and evaluation stages?
Monday, 26 March 2018
Evaluation Question #3
What have you learned from your audience feedback?
Audience feedback has offered me the following things:
- An external point of view of my work
- Constructive criticism of the aspects of my media products
- Guidance on decisions I needed to make
What have you learned from your audience feedback?
I found that obtaining audience feedback was a consistent
element in which I received constructive criticism of my media products. I used
audience feedback as a way to ensure I was fully meeting my target audience
needs. These often included more than just one method. I used SurveyMonkey, written
feedback and filmed feedback as a way of gathering feedback to analyse. I
gathered feedback on my music video and both of my ancillary products. Therefore,
gaining audience feedback on all areas of my final products was something which
I sought to do throughout my coursework. Receiving this gave me inspiration into
how I could change and tweak elements within my products to better fit the needs
of the target audience, making them more appealing to the target audience. The
participants used within these feedback sessions varied between the ages of
17-32, consisting of females and males equally. This age range included both my
targeted audience age, as well as those outside of this targeted age range. I
wanted to gain an understanding of what people of different ages and genders would
enjoy watching so that I could decide upon a specific target audience for my
products. Initially, I used a focus group of four men and five women aged
between 17 and 32 – this was purposefully done to help me understand the three
potential audiences of the three initial ideas that I had. From this, I worked
out who liked what so that I could adapt and choose an idea to suit a clear,
and relatively broad audience.
Initial ideas: Pitch
The pitch of my three initial narrative ideas was presented
to a focus group of males and females between the ages of 17-32. This included
peer members of my media class and two media teachers (one male and one female);
meaning they have an extensive knowledge as to the task at hand. They also have
some understanding of my abilities from AS and were therefore able to suggest an
idea that would play upon my strength as well as challenge my current skills.
From this feedback, I was able to decipher which of the three narrative options
I would be using. At the time I found this very useful, as it was a deciding
factor in which route I would follow with regards to narrative. In the video
below, you can see how I presented my three initial ideas, and the feedback
that I got from them. The feedback that I got was useful as it gave me an indicator
of which idea the audience liked the best. Additionally, it made me realise how
much I’d been subconsciously planning for one of the ideas. The focus group
even pointed out how passionate I sounded about the idea of a teacher suffering
with alcoholism. This is when I realised
that I needed to expand upon this and so I explained more of the details of
ideas I had for this narrative. The focus group discussed the positives and
negatives of these ideas and gave me feedback as to what they believed I could
realistically achieve and even gave me advice on how to do so.
Sunday, 25 March 2018
Saturday, 24 March 2018
Evaluation Question #1
In what ways does your media product use, develop or challenge forms and conventions of real media products?
Conventions are significant in media products as they set an
expectation for what audiences should expect from a product. By adhering to
conventions, production companies and designers can create recognisable
elements for audiences in terms of genre. However, challenging these
conventions creates less restriction for filmmakers to create products.
For my Indie/alternative music video, I researched into a
variety of conventions of both the genre and real media form. Upon beginning
this project, I set myself the task of deciding what type of media I wanted to
create. I did this by watching short films, trailers and music videos on Youtube
that had been created by A-level students themselves. From this, I was able to
work out what most A level students decide to create, and how successful they
were in doing so. It appeared to be that music videos were the most commonly
created at A2 level as it allowed the students to expand on their skillset in
filming and editing from AS, where music videos could be more creatively
produced. Given these as evidence, I decided to go ahead with creating a music
video as one of my final products upon the basis that it would allow me to
reach a higher grade by developing my skills and using new skills to create a
media
Main Product - Music Video
I started by researching the different types of music videos
within different genres. Whilst doing this, I came across the three main types
of music videos; narrative, concept and performance. These different types are
all used within the various genres of music but are portrayed differently. I investigated these three types of videos in
more depth, completing genre and non-genre specific analysis’s whilst looking
at examples of music videos that fit into the three categories. From this, I decided to produce a narrative
based music video. The research that I conducted showed that these types of
video can be applied to all genres of music and would allow me to develop my
skillset beyond AS level. Then, after some audience feedback and further
research, I decided that I would create a narrative-based music video to
accompany an indie/alternative song by Jamie T.
As part of my research, I looked into two music videos that
were non-genre specific and three that were genre specific. Doing so allowed me
to configure some idea of how narrative is built up through visual cues alone.
I took a lot of inspiration from the music video for ‘Dear You’ by Lucy
Spraggan. The narrative in this was emphasised by so many visual cues
including: lighting, editing and camera angles – something which I wanted to
replicate in order to achieve a high level. When looking at all of these music
videos, I analysed the key elements such as camera, editing, sound and
Mise-en-scene and the way in which they use these elements to build narrative
within any genre.
After looking at these music videos, I found out that they
(and more specifically those that are based around a narrative) tend to adhere
to a variety of conventions such as:
- fast paced with a lot of shots corresponding with the music
- narrative tends to be linear
- intertextuality, referencing to other films, movies etc
- mimic other TV genre, e.g horror, romance
- the story can contradict contents of lyrics
- the artist is part of the story line or completely separate to (shots of artist singing alongside images of an actor portraying a narrative)
- can feature the title of the song in a visual way
In terms of the types of media platforms that music videos
use, one of the main platforms I came across and relied on throughout my
research was YouTube. I did however look at some from television, vevo and
artists own websites. The platform of Youtube allowed me to view the music
videos for free and re-watch and pause them whenever I needed to.
Throughout my research, I looked at many examples of music
videos. This varied from licenced music videos by record companies (vevo) and
examples of music videos by other A-level media students that had uploaded to Youtube.
This is because YouTube is a huge platform for online content that is
accessible from all around the world for people to view and share content. It
is free to use and upload, and many people with a big following can even use it
as a source of income via ad revenue. This means that anyone can have the
opportunity to use this platform to share products and gain attention from
other users. You can view content from the website or app, but one of the main
benefits is that many social media platforms allow you to access Youtube
through their apps or embedded videos through cross-media convergence. This is
significant to me as I can use Youtube to upload my content and share it across
my social medias with ease - using it as a primary source of marketing. For
this reason, I decided to use Youtube to upload not only my final cut of my
music video but also any rough cuts and audience feedback for easy access for
audiences to access, as well as my teachers.
As well as looking at conventions of music videos from
different genres, I also l analysed music videos of the Indie genre to see how
genre was portrayed through camera, editing, sound and Mise-en-scene.
Here are some conventions I found in music videos in the
Indie/alternative genre:
·
Narrative: can be non-linear, many breaks in
narrative as Indie genre is all about defying expectations. Montage effects can
be used in order to intertwine two narratives.
·
Camera: variety of shots, close-ups are used for
symbolism or to show significance. Canted, handheld, out-of-focus are also used
to express spontaneity and carelessness.
·
Editing: shots are edited in time with the
music, montage effect is very common and images fading into images. Black and
white/low-level shots.
·
Sound: the original Indie genre is based around
a simplistic approach to music. It has a unique sound that is associated with
the genre usually consists of instruments such as strings or piano which is
very similar to folk music. Contemporary or modern Indie music is heavily
influenced by pop but keeps tones of original indie music.
·
Mise-en-scene: Lighting used can vary from light
to dark depending on the environments, various coloured lighting such as blue
and red are very common in the Indie Genre as well as the use of filters.
Actors may not follow stereotypical roles as the Indie genre is based on
defying expectations. Costume is based around urban and hipster fashion as well
as having retro influences. Props that are very common in the indie genre are
Polaroids, camcorders and anything that pays homage to the past.
Ancillary 1 - Digipak
I also looked into conventions for my ancillaries. I began
by looking at conventional templates for both as well as doing my own analyses.
Because I had already decided on and genre, my research was focused on products
from the Indie genre.
The generic conventions of a Digipak are:
·
A colour scheme throughout the Digipak
(typically darker colours or contrasting in indie/alternative)
·
Band/artist's name
·
Title of the album
·
A track list
·
Title of album and artist along the spine
·
Album art on the inside cover
·
Album art on the CD
·
Images of the artist on the cover
·
Imagery on the cover that relates to the lyrics
The conventions of Indie Digipaks I found, based on my
analyses of Digipaks from 'The Balcony' by Catfish And The Bottlemen, Varsity
and Katy Perry were:
·
Front cover is either album art photography
·
Designs tend to consist of drawings or
illustrations
·
Simplistic calligraphy
·
Artist separates from the Digipak
·
Simple, minimalist design
·
Complimentary colours
·
Colour scheme only consisting of a few colours/simplistic
·
Capitalised font
Ancillary 2 - Magazine Album Advert
After looking into what magazine adverts are and the
conventions of a magazine album advert, these were the conventions I found:
·
Name of artist/band
·
Name of album they are releasing
·
Available at...’ - on some of the magazine
adverts it will say ‘available now on iTunes’. This is to show the audience how
easily available the album is.
·
A main image that will usually be the same as
the album cover to ensure brand identity and further promote the Digipak.
·
Band/artist logo or title
·
Release date - the release date of the album
will always be on the magazine advert because that is its purpose; to inform
audiences when they can buy the album. Or if there isn’t a date it will say
‘Out Now’ Includes the single...’ Sometimes the magazine advert will say
something along the lines of ‘includes the single...’ or ‘Featuring...’this is
usually one of their best-known songs, again to further promote the artist
·
Record label logo - the record label that the
artist belongs to will have its logo on the advert usually at the bottom and fairly
small compared to everything else.
·
Artist and Label websites - again like the
record label, the website of the record label and the artist website will be on
the magazine advert, usually small and near the bottom.
·
Reviews - on magazine adverts there will be
sometimes a rating or review from different companies to show how others rate
the album.
However, after looking at some Indie magazine adverts, I
found that Indie album adverts in magazines tend to differ from conventional
pop adverts in a variety of ways. One of the main differences between Indie
album adverts and pop adverts, is their simplicity in design and elimination of
some of the typical conventions. They seem to focus more on the narrative of
the music itself, and the meaning of the lyrics, as opposed to trying to market
the artist forward of the music that they produce. For example, where a pop
music advert would picture the artist and their style, an indie/alternative
advert will depict ideas from their content (such as a motif). I translated
this into my own work by using a digital image of the character on the digipak
and magazine advert, as well as the motif of the plants dying with him.
These were the typical conventions of Indie album adverts in
magazines that I found:
·
Name of artist/band
·
Name of album
·
Magazine art is similar or relates to the
artwork on the album
·
Release date
·
Information about the album such as 'brand new
album' or 'out now'. Phrases that tend to be very short and limited.
·
Overall simplistic design
·
Elimination of typical conventions such as
institutional information or websites.
·
Only including critical information so that simplicity
can be kept to.
I decided to use Blogger and pinterest as platforms where I
could post my ancillaries. The reason for this is that Blogger and pinterest
are easily accessible for anyone to view. Blogger is one of the largest
blogging platforms on the internet and easily gains attraction from other
users. My ancillaries were also made digitally so it was quicker and easier for
me to simply upload them to blogger in their original format. This is also
useful for when I was collecting audience feedback as my ancillaries were on my
blog and pinterest so all I needed to do was to send a link for people to view
and feedback to me. I was able to access the designs for the ancillaries and
the final ones using any device with internet which was useful when tracking my
progress and sourcing feedback.
Conventions used, developed or challenged?
Music Video
In terms of my media form, I followed most of the
conventions of typical music videos. Because music videos can be of a clear
majority of genres, there is not a certain restriction of music videos through
camera and mise-en-scene as many genres tend to do this differently. I did
however use shots that are common in music videos such as long shots when the
teacher is coming in through the door and closeups of the bottles of alcohol
and drinks to highlight the significance of alcohol. However, what
distinguishes a music video from any other media form is mostly through the way
it is edited and it's narrative. In terms of editing, most of the standard
editing conventions you see in many music videos were followed. One example of
this is the use of fast paced cuts of shots in time with the music, as well as
shots that relate to the narrative/lyrics. I edited most of my clips in time
with the music so that they would flow and appeal more to the audience. Editing
to typical music video conventions can be seen in my music video through the variety
of shots that follow a linear narrative. I used the effect of reverse to
capture the movement of time. I used a reverse effect on the shots of the teacher
coming through a front door to show how much time has passed. I decided to
place these shots in time to the lyrics where it says ‘I give up, I give in.
Just show me love, show me love’. These lyrics fit with the visual as it
suggests that as time passes, he is giving up hope and just wants to feel some
positive emotion (such as love), to stop him from drinking. The response that I
got from this was very positive – the verbal feedback that I got was that the
reverse shots emphasise the indie/alternative genre and make for a more interesting
viewing experience. When I asked my target audience if they understood the
meaning of these shots, they immediately knew that they were meant to show the
passing of time and depreciation of his emotions.
Also, I followed another convention through the use of
titles. Many music videos tend to introduce music videos with a title of the
song and occasionally the name of the artist. I incorporated this in my music
video with my title of 'They Told me it Rained' in the beginning whilst an
audio played of children laughing and shouting. I used very simplistic text on
a black background to adhere to the simplistic conventions of indie/alternative
music videos.
Although I followed many conventions of a music video
through editing, I both conformed and subverted expectations of narrative. I
conformed to the convention of the artist typically being separate from a
narrative and not usually in the visuals - (one example is Jamie T’s ‘If you
got the Money’, where the artist is seen in some shots singing into a mic, alongside
a narrative that follows people drinking in a club), as I didn't have an artist
singing the song throughout the music video and instead used a narrative of a teacher
with alcoholism. Also, I followed the convention of the narrative as linear as typical
music videos tend to play on a narrative that is linear and straightforward. I made sure to follow the teachers story from
when he is happily teaching, to beginning to rely on alcohol and ending with him
seeking help through an AA website. I decided not to follow all the conventions
of a narrative as I didn't want my music video to come across as generic and I
wanted to defy some expectations and shock my target audience. Therefore, I
decided to follow a male through their struggles with alcoholism, when typically,
only females are depicted in media forms as struggling with mental health
issues and dependency. I made sure to depict this as difficult and unenjoyable
so that it was clear that he was struggling and not just abusing alcohol as other
media forms portray males as doing.
I also followed many conventions in genre. For example, I used
a lot of shots that were filmed handheld. I used this technique in my music
video throughout but really emphasised the use of them in the chorus part where
it the song said 'I give up, I give in’ in order to emphasise the male’s relationship
with alcohol as something which he is giving into. I took shots on a handheld
camera and gave them to the male actor in my music video to record candid shots
of him in the classroom and corridor throughout to really capture his
perspective as well as the clear-cut shots that I took. The shots were handheld
and had features of zoom in them as well as being a contrasting quality to the
other camera shots. The use of handheld camera shots really emphasises the
Indie genre as being rough to help to highlight his emotions as such. I also
used the technique of reversing shots to again distort time. All of this
editing is used to create a non-linear narrative in parts (such as him coming
through the front door), which is a principle of the Indie Genre.
I also followed Indie conventions in mise-en-scene. For location,
I used a messy looking room to show how his mental health was preventing him
from looking after his basic needs. When looking at other indie/alternative
music videos, it was evident that the locations that would be used would be quite
rough looking. Typically, small bars, pubs, industrial sites and abandoned
buildings would be used. For my narrative, these types of locations wouldn’t be
appropriate and so I decided to take some inspiration from this by using a location
which has the rough looking element but is believably belonging to a male
teacher.
In terms of casting, I decided to use a young male. The
narrative follows someone with mental health issues and a dependency on
alcohol. The depiction of males with mental health issues in media is very small,
and so I wanted to bring some individuality and exposure to a topic which not many
media forms cover. The costumes that I had the actor wear whilst filming adhere
to the genre. I used dark coloured suits, scruffy jumpers and beanies to show
the contrast between when he was putting up a false image at school and when he
was struggling at home.
Lastly, I followed lighting by using lots of low level
lighting in my music video. I also used a lot of natural lighting when he was outdoors
and when he was in the classroom. This was a conscious decision that I made so
that the shots would look softer when placed next to the shots where I used
harsh lighting to make the character appear to be in a clinical feeling
environment where his actions were being placed under inspection by the audience.
I used a vignette effect to add a darkness to these shots, but the central
image (of the alcohol) would be highlighted with the bright lighting to draw
attention to it. I also used a filter that was blue-toned on top of my clips as
the Indie genre is all about the aesthetics of imagery and this was inspired
again by Lucy Spraggan’s ‘Dear You’ music video. Overall my music video
followed majority conventions of genre and used the basic conventions of my
media form.
Digipak
For my Digipak, I followed all the typical conventions you
would usually see on a Digipak. The first convention I followed was in terms of
a colour scheme, which is a feature of almost every Digipak. Although I did
follow a colour scheme, it wasn't as extensive as typical Digipaks and only
consisted of just four block colours: mustard, white, grey and black. On the
front cover, the background was predominantly mustard, the hand drawing, text on
spine and album title was black, and the foliage were white and black; all with
aspects of grey. On the inside, both sides were grey however the inside cover
had flowers that were white, black and mustard. The disc holder was grey, and
the actual CD was mustard with white, black and grey flowers. The back cover
followed the same colour patterns as the front, having a mustard background,
black font and white, grey and black foliage. I tried to incorporate similar
colours throughout and keep it consistent. This would allow an audience to
easily recognise the digipak next to other CD designs, as well as create a link
with the magazine advert. It also followed other common conventions such as the
artists name (Jamie T), the title of the album (They Told me it Rained), a track
list on the back containing the songs, the name of album and artist along the
spine, album art on the inside cover and on the CD. All of which are common
conventions of Digipaks, especially the ones that I looked at in my research.
One
Indie Digipak convention is the use of drawings or illustrations as album art.
This can be seen in Catfish and The Bottlemen's album 'The balcony' where the
main imagery on the cover are illustrations of a crocodile or two people. These
are white line drawings that sit against a block coloured background. I used
this method of drawings and illustration outlines throughout my Digipak as my
main album art consists of an illustration outline of the actor looking semi-unconscious
as well as various illustrations of flowers, foliage, hands, cans and cigarettes.
Overall my design is very simple, consisting of only a few colours in its
colour scheme and has a very minimalistic look to it. Although I only used four
different colours, they were complimentary and gave the Digipak an indie
aesthetic. Through my research, I was able to see the ways some colours are
more complementary and aesthetically work best through looking at Varsity’s
album cover in my research that featured pastel colours alongside black and red.
The colours black and white are well used colours in any colour scheme, however
I feel by adding the mustard and grey tones, it really emphasised the
alternative genre. Mustard tones are uncommon in Digipak designs, so it really
illuminates the idea that the Indie genre is independent, as well as mustard
being a common colour in Indie fashion. The idea of a simple colour scheme was
inspired by the ‘Varsity’ album cover that used pastels, and although it was
only two, maybe three colours, they worked really well to give the album cover
a professional and interesting look.
The artist name is also separate from the other text and
illustrations on my Digipak which I did purposefully as I feature no artist in
my music video and not many Indie album covers feature artists as they focus
more on creating the image of the artist without the artist actually being
there through photography and illustrations.
Lastly my font choice was also inspired by the Catfish and
Bottlemen Digipak as it was capitalised and nicely spaced as well as the title
and band name being combined under one text which again played nicely with the
overall simple yet effective design. I placed a single black line between the artists
name and the album name to emphasise it and make them appear as separate. I’d
seen this used in other digipaks and thought that it would fit with the
aesthetic of my piece.
Magazine Advert
I also followed many conventions of a typical magazine
advert. The first convention that I followed was the structure, by using the template below:
In my magazine advert, I included the name of artist and
album which was 'Jamie T' and 'They Told me it Rained’. I also included a lot
of the same pieces of cover art as I had used in my Digipak. I did this to
promote brand identity which is a common convention of magazine adverts that
market a certain album release. Typically, an advert will cross promote the
same sort of imagery across an album cover and advert so that the audience can
easily recognise the two in relation to one another.
I also followed the convention of including a release date. This
is crucial in a magazine advert to let the audience know when the album is
released so that they can purchase it. As well as this, I decided to include a cigarette
packet to let the audience know more about the genre of the music, as well as
offering something new from the imagery seen on the CD cover. Therefore, I kept
the crucial elements of a magazine advert such as the imagery relating to the
band, the band name and album name and release date. However, I eliminated other conventional
elements such as a magazine review, website, production company details, a
slogan and institutional logo as I wanted to keep a simple and minimalistic
design that was not too overcrowded with information. I’ve seen this style used
across several indie/alternative albums to create ambiguity around the product
so that audiences will be intrigued by it.
In terms of following genre conventions for my advert, there
was no elimination or subversion in any convention. I adapted the key elements
of the design to better suit my product, yet I allowed myself to follow enough
conventions that it would be recognisable as an advert. Indie magazine adverts
tend to follow a very simplistic design, which I created by using the same
simplistic imagery used for my Digipak, on the magazine advert. I used the same
idea of illustrations but placed the flower outlines on the bottom left and
right corners of the advert for some variation, so it didn't look too much like
my Digipak. I also included a packet of cigarettes to further support the
narrative and give some variation between the two. The font used for my advert
is the same as the one used on the Digipak. My magazine advert and digipak both
follow the Indie genre through their simplistic designs and elimination of
unnecessary information.
Friday, 23 March 2018
Production: Day 8 ancillaries (magazine advestisment)
I spent an entire day working on the magazine advert. I knew that I wouldn't need to dedicate as much time to this as I had the digipak as the artwork would be the same, the colour scheme and the text, therefore it would just be a case of bringing everything together.
I began by opening a Photoshop document and creating a canvas that's the size of a typical poster (using the crop tool). I then began importing the artwork from my desktop to the Photoshop document. I filled most of the bottom half before realising that I hadn't organised the layers and so had been filling in the wrong layer. I resolved this by creating a new document and organising the layers and proceeded to fill in the correct layer with colour. This then allowed me to move the layer up to create a highlighted effect where the colour hadn't filled in the lines. I followed this same technique throughout all of my work to add more depth to the designs. Where white highlights hadn't been created, I went in with a small sized paint brush tool and added the highlights by hand.
The design that I created included the title of the album, name of the artist, cover art that is similar to that used on the digipak; as well as more art to build the narrative and appeal for the target audience.
Thursday, 22 March 2018
Wednesday, 21 March 2018
Production: Day 6 ancillaries
In day six's editing session, I added all the small amenities like the barcode, text and credits. I made sure to find a barcode with a transparent background so that it looked professional.
Tuesday, 20 March 2018
Monday, 19 March 2018
Production: Day 4 ancillaries (colour and text)
Day 4 of editing was mainly focussed on choosing a colour scheme for the CD cover and magazine advert. I tested colour combinations alongside the artwork on the digipak as I knew that I would be using a similar design on the advert. I used the paint bucket tool on Photoshop for a majority of the colour filling but in some instances I needed to use the airbrush/paintbrush tool to outline and fill small areas. Knowing how to use the paintbrush tool was very useful later on in the editing when I began to use multiple tones throughout the design. As some of the line drawings don't completely connect in all areas, the paint bucket tool would fill areas with a colour that I didn't want it to. In place of the paint bucket, I would outline these by hand using the paint brush tool.
I then chose the font from the internet. I made sure that the font was downloadable and copy right free. The style that I wanted to go for is very simplistic, easy to read and capitalised. I chose a font from an online website, downloaded it and then installed it onto the desktop
Sunday, 18 March 2018
Production: Day 3 ancillaries
Day 3 editing the ancillaries consisted entirely of completing the larger pieces of artwork for the advert and CD cover. I created a complex line drawing using an image of some foliage. The subject wasn't entirely central and so here, I can be seen using the drawing tool to make up the rest of the images so that there aren't any abrupt edges to the drawing. I also used the eraser tool to neaten up the edges of the entire drawing so that it would look more professional when brought into the final product.
Saturday, 17 March 2018
Production: Day 2 ancillaries (photoshop)
On the second day of editing the ancillaries, I used a mixture of Adobe Illustrator and Photoshop. I finalised some of the main pieces of artwork so that I could begin creating the CD cover (digipak). The last time that I had used Photoshop was in year 11 ICT and so I did have some knowledge of the software but I used this time on the ancillaries as an opportunity to get to know the tools. I predominantly used the anchor, rubber, scissor and movement tool in Illustrator and the movement tool and layering options in Photoshop.
This is a screen recording to give an overview of what I did on day 2 of editing the ancillaries:
Friday, 16 March 2018
Production: Day 1 ancillaries
I began creating the ancillaries by opening Adobe Illustrator, downloading images of plants that would work with the aesthetic of the ancillaries and then I used the tools in this editing software to create the images. Each piece of work that I created in AI took around 30 minutes to an hour and a half to create dependant on size and complexity. The following videos show some of the work that I did on the first day. I spent a majority of this day figuring out how best to use AI and looking at images that I could use.
Thursday, 15 March 2018
Production: Adobe Illustrator
The first thing that I did in Adobe Illustrator was open up/import one of the images that I have chosen to edit to make it look like a line drawing. I used the anchor tool to outline the parts of the image that I wanted to carry through to the final design. This tool allows you to create a block black outline of the image, with full creative control over where the lines sit. Having this control was beneficial to me when it come to outlining the hand a bottle. I had taken a picture of the actors hand (with the ring on a finger), holding a bottle of water. I actually wanted to create a drawing that made this bottle look as though it was a can of alcohol. Cans of alcohol are stereotypically cheap and linked with men. This would help to build the narrative of the struggling male school teacher. In order to create this shape in place of the water bottle, I used the same drawing tool but instead of following the lines, I dragged them to create a shape that curved lower to look like a can.
I created the design in Illustrater by creating different anchor points where lines change direction or angle. I chose to draw in black and have a less weighty line so I could adjust the stroke after. Then I used to drawing tool in the and traced over the outside of the hand first, using the curvature line tool so I could follow the curves of the hands and fingers. After tracing the outside of the hand I change the drawing line to one that tapered off at the ends to draw the lines on the inside palm of the hand, so the drawing was as realistic as possible. I followed all of these techniques throughout all of the artwork that created using Adobe Illustrator.
Production: Adobe illustrator work
This is a collection of the drawings that I created using Adobe Illustrator. I used most of these in the digipak and magazine advertisement. I decided to create these drawings using Adobe Illustrator as the research that I conducted into digital art worked, showed that this application has multiple tools that enable the user to create detailed designs. Additionally, I knew of some peers who had previously used Adobe Illustrator for graphic design projects. I asked these peers how they used the software and received some advice on how to best use the tools available.
I chose to create and include the foliage to replicate some of the images that I included in the music video. I filmed plants when they were alive and then as they were dying to symbolise when the character was thriving and then when he was crippling under the stresses of dealing with alcoholism. The parallel here between the foliage and the character is intended to build the narrative of depreciation. Using this same symbolism on the CD cover and magazine advert is mean to draw familiarity between these and the music video; it would create a link between them for the audience to recognise.
Then, the cigarette packet is meant to symbolise addiction to further emphasise the how the character is becoming increasingly dependant on things such as alcohol and cigarettes. A modern audience, the target audience for my media products would be able to recognise the negative impacts that both smoking and drinking can have upon someone's life. Including this kind of paraphernalia will help with the audiences recognition of his decline in well-being. Much like the packet of cigarettes, the can of alcohol that I have drawn in the actors hand also shows how he is gripped by addiction.
Friday, 9 March 2018
Production: Choosing images for the cover art
I have chosen some of the images that were included in the contact sheet that I created.
These are two of the images that I am editing to use as part of my digipak design:
This first image is of the actor that played the protagonist in my music video. He is in a position which would suggest that he is not quite coherent as his eyes are partially shut, his head is tilted to an angle and his mouth is slightly ajar. The reason that I wanted to capture him in a position such as this was to provoke the idea that he is intoxicated/under the influence of alcohol. I tried to place the subject in the middle of the shot so that I could outline his face and torso in Adobe Illustrator, to then be placed in the middle of the album. The symmetry here may make the album more aesthetically pleasing. I believe that including the actors face from the music video will help the consumer to make a connection between the two. Likewise, the research that I conducted into the conventions of indie/alternative music digipaks shows that it's not very often that the actual artist will be featured on the cover. Because I wanted to have some presence of a character, it seemed fitting that I would use the character from the music video on the album as opposed to the actual artist.
I then wanted to emphasise the theme of alcohol in other parts of the album cover. This is an image of the protagonists hand holding a bottle. During the editing stage of this image, I will alter the outcome of the final drawing by cropping the top of the bottle to make it look like a can of alcohol. This will further emphasise the theme of alcoholism, linking the cover to the contents (the music). Additionally, I knew that I wanted to include the characters ring in part of the cover. A total of 14 shots in the music video contain the ring, most of these being close ups of his hand linking with alcohol (picking up bottles/glasses) and showing his agitation and anxiety. I took this photo of his hand (with the ring on it), holding a water bottle. I made sure to shoot on a white background so that it was easier for me to trace the image in Adobe Illustrator. The shape of the bottle that I got him to hold, shares very similar attributes to that of a can - particularly at the bottom. Therefore, it was easy for me to edit the top portion of the image when outlining to make it look more like a can of alcohol.Research: Final digipak design
My digipak will consist of a four panel layout, with a front cover, back cover, spine, interior and CD holder. The purpose of these panels is to show the vital information needed to show the consumer all: the album name, contents, partnering agencies (production teams etc.), the artists name and hold the CD within it.
Here is an example of how the digipak will look before construction:
Another thing that I will need to include is a barcode. This will contribute to the realism and authenticity of the CD cover. I will place this in the bottom right hand corner of the back of the CD cover. This is typically where a barcode is found on a CD cover and would serve for practicality purposes.
Then the album art on the front will consist of an image developed into a line drawing of the protagonist. This will be complimented by various live looking foliage around the corners and the title in the top left hand corner in the same style as the Catfish and the Bottleman album I analysed. Here are some examples of the types of images that I will use and transform into line artwork:

Dependant on the appearance, I will colour the background of the album in a pastel colour, possibly textured. These are the types of colours that I will use to create the colour pallet for the digipak:
Here is an example of how the digipak will look before construction:
This is what the interior looks like once folded:
And this is the template that I will be using to construct the digipak:

Dependant on the appearance, I will colour the background of the album in a pastel colour, possibly textured. These are the types of colours that I will use to create the colour pallet for the digipak:
The cover art work will be created using photoshop and Illustrator. Here are some mages that depict the style and type of subjects that I will be creating my art like:
Thursday, 8 March 2018
Planning: Digipak Cover art photos
I photographed my actor in a number of positions, including his hand holding a bottle. I made sure to have his ring in shot as this will relate to the music video (work as a link between both visuals as it's a type of motif). I will use one or more of these photographs and develop them into line artwork to use on the front, back and interior of the digipak.


Research: Initial digipak design ideas
I want to create cover art work for my album in the style of outlines. The purpose of this is to convey the themes of the music itself in a simplistic way which adheres to some of the conventions of a indie/alternative genre. This idea was inspired by both the Vanity album artwork, as well as the simplicity of the Catfish and the Bottlemen album cover. Outline artwork is popular in todays media, therefore it wasn't difficult for me to source various designs of hands, faces, foliage and bottles.
Here are some of the images that I found on google that are in the style that I wish to achieve using my own images, collated into a mood board:
After researching outline artwork, I realised that the subjects that I want to create digital drawings of are hands, faces and flowers. These all appeal to me as they can be used to compliment the narrative of the music itself. The music video that I have created contains images of bottles (of the alcoholic variety), flowers alive and then dead and the protagonist's face and hands. I think that the inclusion of hands will work well as a number of shots contain or even focus on his hands. Looking at this footage, it's notable that his signet ring can be seen in all of them. The ring would bring a line drawing of a hand from general, to focused and linked directly to the music video.
Here are some of the shots containing his hand and ring:














I will combine this style with a similar one that adds areas of colour to the drawings. Some examples that I found of this:

To summarise and conclude my research, I will create cover designs using photos that I have taken and transform them into line drawings that will be placed in various areas of my CD, front cover, back cover and interior.
Here are some of the images that I found on google that are in the style that I wish to achieve using my own images, collated into a mood board:
After researching outline artwork, I realised that the subjects that I want to create digital drawings of are hands, faces and flowers. These all appeal to me as they can be used to compliment the narrative of the music itself. The music video that I have created contains images of bottles (of the alcoholic variety), flowers alive and then dead and the protagonist's face and hands. I think that the inclusion of hands will work well as a number of shots contain or even focus on his hands. Looking at this footage, it's notable that his signet ring can be seen in all of them. The ring would bring a line drawing of a hand from general, to focused and linked directly to the music video.
Here are some of the shots containing his hand and ring:














I will combine this style with a similar one that adds areas of colour to the drawings. Some examples that I found of this:

These examples use splashes of colour to highlight certain areas of the drawings. In some, I saw that the background was filled in with either a block pastel or bright colour or with a textured background. I like both styles therefore I will develop my digipak and then chose whether I will use a textured or untextured background design.
To summarise and conclude my research, I will create cover designs using photos that I have taken and transform them into line drawings that will be placed in various areas of my CD, front cover, back cover and interior.
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